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Itemku

Can a Southeast Asian digital-goods marketplace own the end-to-end transaction layer — payments, identity, and payouts — for game items and streaming subscriptions across the region?

Founded2014
HQIndonesia
IndustryMarketplace / Two-sided
The story

Founded in 2014 as PT Five Jack, Itemku began as a price-comparison and classifieds site for in-game items in Indonesia. By 2015 it had pivoted into a full two-sided marketplace for game items, vouchers, and digital entertainment products (Netflix, Spotify, PSN cards, etc.). It expanded across Southeast Asia from 2017 onward, growing into the region's largest digital entertainment marketplace with multi-currency payment support, eKYC-gated seller payouts, and crypto payment acceptance alongside local e-wallets and bank transfers.

Last 12 months
Product timeline
2014
Founded as PT Five Jack; launched as a price-comparison and classifieds platform for in-game items.· pivot
2015
Launched its first marketplace offering game items and vouchers for popular titles.· pivot
2016
Expanded to 30+ game categories on the marketplace.· pivot
2017
Expanded into Southeast Asian markets; weekly active users exceeded 200,000.· pivot
2018
Launched game top-up services and additional digital products; reached 1 million recorded orders.· pivot
The stack
Accounting gap: none